The group so far
We have 4 players at the moment:
rogue, psion, sorcerer / bard, and fighter. It’s a fairly good balance in terms of leader, striker, defender, controller since we have one of each. And two melee with 2 ranged sounds good in theory.
One more player, preferably melee to help hold the line and keep the psion and bard – sorcerer hybrid safe – would be good from an optimization standpoint. And, of course, 5 players is a nice number.
Dinosaur monster stats for 4th edition D&D
There are a few dinosaurs under aliases in the monster manuals but here we have some more options. In the monster manuals check out behemoths (like the macetail behemoth or the trihorn behomth) and the drakes (like fang titan drake for tyrannosaurus rex). For raptors, the Eberron campaign guide has clawfoots.
I like dinosaurs.
Hex-based (ala Heroscape) terrain and D&D 4th edition rules
Interesting thread here for those of you using Heroscape or other hex-based terrain for D&D. I know I’ll be switching back and forth so the diagrams on how to handle blasts are going to be useful for me.
I also like the idea that flanking can work from multiple angles and with 3 guys they can all flank – I was already planning to do this but now I know I’m not alone.
There are some arguments against hex-based terrain, but it sounds like lots of people are doing it successfully. One argument was you can’t make a square room or a rectangular hallway. Of course I can switch to square dungeon master tiles for those. Or put the wall down the middle of a hex.
This part isn’t in the thread (but I might add it) – if your mini fits in there you can occupy the space. If it doesn’t fit, then you can’t. Most regular minis (players) will fit in half a Heroscape hex. Large creatures never will.
Speaking of large creatures, they take up just over 1 hex. I’m going to allow smaller minis to occupy adjacent hexes (so you’re human can stand next to a large water elemental) but two large monsters can never occupy adjacent hexes.
To all hesitant maybe DMs: what’s your reward?
I knew our Dungeon Master was leaving the country in August but I didn’t jump at the chance to fill his shoes, at least not initially. I wasn’t excited or convinced I’d have fun. The DM does more work than the players so what’s the reward?
I had DMed in middle school, high school, and briefly in college. I’d say I had fun one of those times – in college I ran a campaign that lasted not too long but who can remember that far back anyway?
In that campaign the players started off as followers (you know how in old AD&D a level 9 guy could build a keep and attract followers and some of those could be “special” if you rolled 99 or 00 on a d100 or something?).
But the guy they were following was an evil asshole and they were good or neutral. Some fun orders that they didn’t want to follow ensued and I don’t remember how the campaign ended – probably fell a apart before there was any real conclusion but I remember revealing the secret to my friend Brett who said it was a fun, awesome idea.
So what’s the payoff for being a DM? For me it’s remembering that time 12 years or so ago when I and the players had fun figuring out a cool plotline.
So I am DMing again because I have another cool plot idea. This time it will be harder to tell who the good guys and bad guys are – well some bad guys are obvious but players will have major decisions to make that influence who rules where. It should be fun for all, including me.
So to all hesitant DMs:
Do you have a fun story? One you think is so fun that it’s worth putting in some extra time to make sure it gets told? If so, be the DM. If not, stick to playing.
4th edition D&D campaign in Seoul, South Korea
Starting in September, 2011 is my D&D campaign. Since this is my first time DMing 4th edition and since I haven’t DMed in 15 years or so (1st and 2nd edition AD&D), I’m doing a lot of work to make this campaign special.
Other DMs might be interested in what I’m doing to get my game ready so this blog was born. I’ll be covering stuff from writing plot, to designing monsters, to buying minis, to designing terrain and battlefield maps. I hope it helps.
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